![]() Also, combat doesn't take long anyway (4-6 rounds usually). in the frist crisis you can talk them out of it even after the combat sequence started). It's far closer to something like that than PoE, even though they use the same engine. You can avoid combat or at least often resolve it without actually fighting (e.g. All PoE had to do was have better than average storytelling because the BG series has better than average stories.Ī better comparison than PoE to Numenera would be MYST, or your favorite weird psychological late-90s puzzle game. That and people expected Numenera to have top-tier storytelling like its predecessor (which it sadly doesn't). PoE is more popular because the gameplay is better. Become an immortal castoff and immerse yourself more deeply into the Ninth World. Numenera doesn't have deep combat, PoE has inconsistent character writing, Numenera has amazing side-quests, the character building in PoE is sublime, etc. The Torment: Tides of Numenera Immortal Edition Upgrade contains 12 digital extras. Tides of Numenera is cleverly designed to thread a diverse array of different plotlines together Castoffs like you are being hunted by a mysterious killer called the Sorrow, and finding a way. ![]() Personally I'd say both games are about equal, things PoE does average are spectacular in Numenera, and vice-versa. ![]() IMHO I liked Numenera far better than PoE, but that's because I don't like RTWP combat as well as PoE's scattershot approach to lore and the hard pivot the storytelling takes in the later acts. The game hasn't changed much, but if you haven't played Numenera yet, I'd suggest that you do. I'm going to give a completely different answer than everyone else so you have some depth of opinion. ![]()
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